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1. Singularity Current Branch (DEV) - in Test Server Feedback [original thread]
Hi I was wondering if a person from CCP could clear somthing up. I use this site to keep an eye on current server builds and there status ( Server Status ) as do many others. I am assuming as there is broken links to patches that the Test server ...
- by Zeta Starg - at 2009.05.06 09:21:00
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2. A Question for British Pirates - in EVE General Discussion [original thread]
Omarvelous, I am fairly sure thats its a game mechanic, as ships that can warp cloaked using the Covert Ops Cloak II can avoid the overview completly if they time the cloak activations correctly. They basicly turn the onboard cloak on while the...
- by Zeta Starg - at 2009.01.13 16:14:00
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3. A Question for British Pirates - in EVE General Discussion [original thread]
Omarvelous, Have u never noticed that when u hit warp when u are in a jump gate cloak your ship bigins to turn and with a fast aligning ship gain speed b4 the ship is de-cloaked. Get a freind to jump though a gate with u and warp off and count h...
- by Zeta Starg - at 2009.01.13 15:57:00
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4. A Question for British Pirates - in EVE General Discussion [original thread]
Dont ships take a few seconds to de-cloak after you hit warp so a fast aliging ship maybe 50% through it align cycle b4 showing on anyones overview. I am under 50miles from the servers but my max broadband connection is 2mb due to my distance fro...
- by Zeta Starg - at 2009.01.13 15:48:00
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5. Damage application in EVE - in Ships and Modules [original thread]
Edited by: Zeta Starg on 15/12/2008 12:28:13 Originally by: Saietor Blackgreen 2) No, damage is not applied selectively. It's appplied as is to shields till they're gone, and then to armor till that one's gone, then to structure. H...
- by Zeta Starg - at 2008.12.15 12:27:00
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6. Just a Quick Question..... - in EVE General Discussion [original thread]
Originally by: Atedar Kerane Edited by: Atedar Kerane on 15/11/2008 11:51:49 Originally by: Zeta Starg Some ppl have said that haveing to fit a Target Painter on a missile ship is the same as fitting a Tracking Computer on a G...
- by Zeta Starg - at 2008.11.15 11:54:00
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7. Just a Quick Question..... - in EVE General Discussion [original thread]
Originally by: Rivur'Tam Iirc, After QR turrets will not hit out of op + falloff anymore. Am i right? I think its Optimal + 2 x Falloff but can somone pls confirm Zeta
- by Zeta Starg - at 2008.11.15 11:52:00
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8. Just a Quick Question..... - in EVE General Discussion [original thread]
Originally by: Roemy Schneider chance based in fall-off, indeed So is thats a "yes they are" or "yeah right of course there not"?
- by Zeta Starg - at 2008.11.15 11:46:00
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9. Just a Quick Question..... - in EVE General Discussion [original thread]
Ok I have been reading alot about the missile nerf and so on and so forth and alot of people have given the statment that missiles have a very long range and thats there plus over turrets. The same people are also say that to get the damage back f...
- by Zeta Starg - at 2008.11.15 11:41:00
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10. missles! A possible fix... - in EVE General Discussion [original thread]
Originally by: Kransthow Originally by: Zeta Starg Thank you for that wonderfully usefull input, so basicly u dont know any more than i do. can you tell me optimals with lvl4 / 5 skills do u know if they become chance based or not?...
- by Zeta Starg - at 2008.11.14 09:55:00
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11. missles! A possible fix... - in EVE General Discussion [original thread]
If they work anything like damps they become chance based out of optimal, but optimal on them is fine enough Wait what am I doing... STFU NOOB Thank you for that wonderfully usefull input, so basicly u dont know any more than i do. can yo...
- by Zeta Starg - at 2008.11.14 09:43:00
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12. missles! A possible fix... - in EVE General Discussion [original thread]
OK quick question.... People are saying use Target Painters as a soulution to the missile issue, which is a fair point. The only problem i can see is that Target Painters, as far as i know this is the question part, dont have a very long optimal ...
- by Zeta Starg - at 2008.11.14 09:36:00
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